Sighlow, on 21 July 2009 - 11:34 AM, said:
fleshlight, on 21 July 2009 - 08:17 AM, said:
lolwutaeon, on 21 July 2009 - 11:07 AM, said:
fleshlight, on 21 July 2009 - 07:46 AM, said:
I have no problems with them, they pose a challenge if an entire team as nades. That just means you have to work harder to take those fuckers down.
Say that to hte people who are dead at beginning of round...
That's not my problem cause they can't move out of the way fast enough.
Frag wtf are you talking about, I have never seen you in the Iceworld server ever. All you ever do is shoot down ideas that could make servers better, and now you're talking about how you are so good that you can avoid the 6-10 grenades that are coming at you from the other team. Not to mention the fact that they all have rifles and armor I'm sure you are just so leet you can dodge the nades and work hard to "take those fuckers down"
That being said, I don't know what to say or how to fix. Maybe we can get a mod in there that shuffles the teams around every 10 rounds. If I'm in there on the winner or losing team after every 15 rounds or so if one team is dominating I restart the rounds so everyone is back on the same playing field again. As much as nades make it annoying that are beatable and again its not so much to do with the nades but it has a lot to do with armor as well and also team stacking.
Iceworld is the basically the only server I play in. The only time I even go into another server is if someone needs me, then I may play in there for a bit but that's about it. And no it's really not that difficult to avoid nades in Iceworld, play in there sometime and maybe you'll find out.
God forbid one of our servers is actually challenging to play in, we should probably enable guns in the Knife Arena server as well.
Gee-Youknit, on 21 July 2009 - 11:54 AM, said:
I am stuck in the middle of this proposition. I have seen plugins in another server that limit the amount of awps or a certain gun on a team. Is it possible to do this with nades? For instance have a limit of 3-4 nades per team. If this was to happen it would seem more fair without giving that advantage away.
See this is a much better solution then actually just removing it all together. Haze even mentioned doing this before, we limit it to only one nade per round per player. That means if they've already bought a nade somewhere in the middle of the round, you can't purchase one to lob at the beginning of the next.
That'd cut down on more then one thing, nade spamming and people complaining at the beginning of rounds.